At the Build conference, not only about the new possibilities of the Hololens helmet, but also about video games. So, for example, Square Enix I brought a fresh demonstration of my engine Luminous Studio, on which the future is created Final Fantasy XV.
The basis of the demo was the capabilities of DirectX 12, the new API from Microsoft. There really is something to boast: in a video with a crying witch, no less than 63 million landfills, and this is 6-12 times more than DirectX 11 could afford. Each hair on the head is rendered separately, and the resolution of the textures is truly monstrous – 8k on 8k! And to prove that this is not just a beautifully recorded video, a representative Microsoft Steve Guuggengamer (Steve guggenheimer) In real time, he changed lighting, tilt of the camera and switched from the stage to the stage.
Company NVIDIA, which actively helped in creating this demo version, I am sure that new technologies will help to overcome the effect of the “sinister valley”, and the characters on our monitors will begin to look like real, living people. True, to launch such beauty, it took as four GEFORCE Titan X video cards united in SLI mode.
But don’t lose heart – director Final Fantasy Hajima Tabata (Hajime Tabata) hinted that this demonstration is part of something more than the company is currently working on Square Enix. Maybe a port Final Fantasy XV On PC?
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Final Fantasy XV
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This is of course all good, but! I can’t afford one Titan X, but here 4. At the presentation DX11, Nvidea showed her head how cool and soon would be everywhere, but it is too expensive. Although in 5 years it may well become accessible to a simple user.
In my opinion, this is a divorce … When demonstrating a “witch” it is clear that the scene blurred behind her is not filled with anything. I think such a model could be pulled before such iron.
Only four Juphifis Titan Ha! Some kind of weak soot, now I will send my servant after them. Well, if seriously, I did not see anything much new at all. I admit well that the skin is cool. But something of my beta-fucker tells that during the game, everyone does not care what kind of skin is there.
This is all, of course, very cute … New technologies (presumably), progress, all things. But it seems that the developers – both software and iron – forgot what they are doing, and why. And now they are simply measured who has a longer video card and the cooling system of the cooling system thicker. They do not make games, but some kind of technology, which only to show on such monsters from the wet dreams of an overclock.
Why is the resolution of 8kx8k? Play in the cinema? Why do you need a render of each hair, if the character is still impossible, and hair physics is still a complete shit? Which, by the way, is clearly visible in this video-when a witch stands on his knees, a bang does not hang down, but bends somehow. Probably, the hair is bewitched.
Well, personally my opinion – near the skin of the face really looks good. But when there is a general view, the skin of the hands under the lighting looks just wretched. White glare over the entire surface, as if smearing it with oil.
If the topic has people who are versed in CG, write off your opinion. I remember exactly that there are enough such.
From the first Kraisis, the face is quite realistic sculpted. They would draw a realistic environment like Paris Apartment, or landscapes like in The Vanishing of Ethan Carter. After the video on Project Cars, P.T. and Paris Apartment, I am convinced that you can draw games with complete photo realism. And on the video the next fantasy, like Dragon Age or Witcher, I do not see anything surprising after them
Tedious video dodging videos taken directly from the source, and not a blurry vidos on YouTube at 720p. I suppose it looks much more attractive.
6-12 times less this is the maximum of Direct 11, DMK 4 and Batle 3 about 15k training grounds, in Kraisis 2 on the consoles and farcroes 3-20k polygons, in 5 grains of tourism about 500k training grounds in a photomoda. So 6-12 times this is a great exaggeration)
As if it were once different. Video cards developers and game developers drive each other in a closed circle: Nvidia asks for developing graphonia to the maximum in order to stimulate the sale of top video cards. In turn, players weld the graphone with a large margin (and \ or they score to optimization) and, as a result, the “top of the technology” slows down on tops and thereby justifies the release of even more powerful video cards. It was so. So it is. So it will be.
What’s happening. I understand games are developing, graphon and all things, but ordinary people will not be able to afford it! I recently bought a PC with two GTX980 thought I would last long, and here ..
That is, let’s figure it out: each new flagship from Nvidia is about 40-60% more powerful than the previous one, 4x titanium => The next generation + next generation = 2 uber of flagship like titanium or 3 flagship of ordinary GTX980 type (most likely 2, all this “titanium” is just PR) + another generation will appear. Um and this is only a scene with a character. Chot is not very news. It is unlikely that they are sacrificing the segment of not multimilliarders-players in favor of the render for “every hair”, which is also more difficult in terms of production.
And the point is from such a demon? Well, it’s beautiful, but the games are still not coming out with such a picture, because it will not pay off very costly.