The most in-depth analysis of the Silent Hill series.
There’s nothing deeper even on Wikipedia.
And know, man – if you! by deception! if you write that YOU PERSONALLY found all the endings of SH 2, understood it and fell in love with the “beauty of the plot,” then just don’t f*ck it (don’t lie).e. 😉
Silent Hill
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if you! by deception! if you write that YOU PERSONALLY found all the endings of SH 2, understood it and fell in love with the “beauty of the plot,” then just don’t f*ck it
Thus, it was once again proven that “true fans” do not recognize the love of others for the subject of fanaticism if they are not as stoned as them.
Moreover, when I am sure that https://spinlycasino.co.uk/mobile-app/ the author himself discovered all the endings with the help of the Internet or a mention of how to open a separate one.
In a word, it’s a minus without looking at least for such an attitude towards people. Well, to clear my conscience for the “deepest analytics”, which somehow managed to fit into just 20 minutes.
Everyone is silent about it because it is your personal perception.
For me, the first Silent Hill was always divided into zones and was never perceived as something whole, because there are cliffs and road blockages everywhere.
For me, no one in Silent Hill ever set a goal to see all the endings and therefore the complaints about the second part are not particularly justified – the developers simply did not have the most obvious system so that the ending would depend more on the player’s style, and not on 2-3 static choices.
And about Pyramid Head: he was not an executioner, but a part of Jaysan’s consciousness that wanted to punish himself – that’s why Pyramid Head always wanted to kill the hero. And the developers themselves have already written this in the book Lost Memories.
I rewatched that moment now. As far as I understand, you didn’t like that the mechanics with the letter are not obvious and seem to be hidden? Then I remind you that Silent Hill is a game about how fans look at textures for hidden meanings. And contrary to your example with Duke Nukem and the bursting bubble, the letter does not directly affect the gameplay, but only the ending, and this mechanic is explained in the plot. The fact that it is partly hidden is done for the sake of replayability, this is how many games with an emphasis on secrets and puzzles work, not even just adventure games. So present this to yourself. If you don’t like that the inventory there is unrealistic, then the pharmacy is around the corner.
It’s somehow funny to see “the deepest analysis of the series” when the site has a history of the series in 9 parts, in which each video is at least 2 times longer than this one. And, of course, he spoke very well about the second part in the spirit of “I don’t understand who the characters are, what’s going on here, I guess I have to think, I don’t want to”. Deserved a minus
Wow, there are so many negative scarecrows. I’m surprised.
But the fact remains that no one was able to challenge my arguments (about the letter, for example).
And about the story of SH on STOPGAME – I agree, it’s informative.
But that’s not what this video is about 🙂
Judging by the comments, if content on a certain game is released on stopgame, everyone else is forever prohibited from touching it in any way. And then “Vaska has the best))))”. Well, as for the video, the author simply expresses his opinion, while the thoughts he expresses are obvious and sometimes not very true, as with a letter, for example, where the author is not able to understand the conventions of the game. Another stream of consciousness about nothing, in short.
>you still have no arguments
I couldn’t see them from you.
And I have everything in the video. You can look at his + and – rating on YouTube. Many shared my point of view – no matter how much you would like the opposite.